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<div style="text-align:right">''(Traducción propia de la introducción al documento''.<ref>''Activate: Games for Learning American English''. Teacher's Manual. Washington, D.C.: Office of English Language Programs, Bureau of Educational and Cultural Affairs, United States Department of State.</ref>).</div>
 
<div style="text-align:right">''(Traducción propia de la introducción al documento''.<ref>''Activate: Games for Learning American English''. Teacher's Manual. Washington, D.C.: Office of English Language Programs, Bureau of Educational and Cultural Affairs, United States Department of State.</ref>).</div>
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Texto original en inglés
 
Texto original en inglés
<div class="mw-collapsible-content">{{''Activate: Games for Learning American English'' is  is a collection of games for the language classroom. The games in Activate offer practice with vocabulary, grammatical patterns, and interaction skills in a learner-centered, low-stress environment. The games provide opportunities to talk informally and to think creatively.  
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<div class="mw-collapsible-content">''Activate: Games for Learning American English'' is  is a collection of games for the language classroom. The games in Activate offer practice with vocabulary, grammatical patterns, and interaction skills in a learner-centered, low-stress environment. The games provide opportunities to talk informally and to think creatively.  
    
Although games are used mostly for entertainment, the use of games in education has a very long history, beginning with the creation of the first board games around 2200 B.C. Games can engage the learner and make practicing English enjoyable.  
 
Although games are used mostly for entertainment, the use of games in education has a very long history, beginning with the creation of the first board games around 2200 B.C. Games can engage the learner and make practicing English enjoyable.  
    
Games offer students many benefits, including opportunities to develop social skills, to learn coping strategies (It can be hard to lose!), and to keep their minds active.  
 
Games offer students many benefits, including opportunities to develop social skills, to learn coping strategies (It can be hard to lose!), and to keep their minds active.  
Activate is designed to provide these benefits while helping students to develop their English language abilities.}}</div>
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Activate is designed to provide these benefits while helping students to develop their English language abilities.</div>
 
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