Ir a la navegación
Ir a la búsqueda
Busca en cnbGuatemala con Google
8 bytes añadidos
, hace 9 años
Línea 12: |
Línea 12: |
| <div style="text-align:right">''(Traducción propia de la introducción al documento''.<ref>''Activate: Games for Learning American English''. Teacher's Manual. Washington, D.C.: Office of English Language Programs, Bureau of Educational and Cultural Affairs, United States Department of State.</ref>).</div> | | <div style="text-align:right">''(Traducción propia de la introducción al documento''.<ref>''Activate: Games for Learning American English''. Teacher's Manual. Washington, D.C.: Office of English Language Programs, Bureau of Educational and Cultural Affairs, United States Department of State.</ref>).</div> |
| | | |
− | <div class="mw-collapsible mw-collapsed" style="border:1px dotted; background-color:#F9F9F9; width:50%;"> | + | <div class="mw-collapsible mw-collapsed" style="border:1px dotted; background-color:#F9F9F9; width:50%; padding:8px"> |
| Texto original en inglés | | Texto original en inglés |
− | <div class="mw-collapsible-content">{{''Activate: Games for Learning American English'' is is a collection of games for the language classroom. The games in Activate offer practice with vocabulary, grammatical patterns, and interaction skills in a learner-centered, low-stress environment. The games provide opportunities to talk informally and to think creatively. | + | <div class="mw-collapsible-content">''Activate: Games for Learning American English'' is is a collection of games for the language classroom. The games in Activate offer practice with vocabulary, grammatical patterns, and interaction skills in a learner-centered, low-stress environment. The games provide opportunities to talk informally and to think creatively. |
| | | |
| Although games are used mostly for entertainment, the use of games in education has a very long history, beginning with the creation of the first board games around 2200 B.C. Games can engage the learner and make practicing English enjoyable. | | Although games are used mostly for entertainment, the use of games in education has a very long history, beginning with the creation of the first board games around 2200 B.C. Games can engage the learner and make practicing English enjoyable. |
| | | |
| Games offer students many benefits, including opportunities to develop social skills, to learn coping strategies (It can be hard to lose!), and to keep their minds active. | | Games offer students many benefits, including opportunities to develop social skills, to learn coping strategies (It can be hard to lose!), and to keep their minds active. |
− | Activate is designed to provide these benefits while helping students to develop their English language abilities.}}</div> | + | Activate is designed to provide these benefits while helping students to develop their English language abilities.</div> |
| </div> | | </div> |
| | | |